
Each kill charges the Valka Spear for a maximum of three charges. Juno and her crew don’t utilize the War Horn, but instead have access to something called the Valka Spear. A lot of them are also specifically effective against other Dredge, which makes these allies useful in battles when Dredge are present, but a bit of a liability when there aren’t any. These reformed Dredge have unique ranged and melee abilities that are hard to learn, but effective if used correctly. Juno is also accompanied by Dredge warriors, who are normally the main enemies in Banner Saga. She utilises placement-reliant magic to deal damage, but also has intricate abilities that she can use to restore ally willpower and armor.

One of these characters, Alfrun, is a powerful witch who is the closest thing to a healer that there’s ever been in Banner Saga. Juno encounters a number of exciting new characters during her time inside the Darkness. It’s with Juno and her group that things get interesting, though. The main caravan operate as usual, with the familiar variety of classes and the Willpower-fueled War Horn that allows units to cash in it’s charged orbs for extra actions in combat. Each group of characters, however, have wildly different types of character classes available, as well as different ultimate Willpower abilities. Gameplay remains largely unchanged from the top-down tactical turn-based action of previous games. Your stories aren’t the only things alternating, though. The Banner Saga 3 can feel a little slow at times, and having these alternative stories to help break up the monotony a bit helps keep the experience fresh all the way through. You’ll find yourself swapping between these two parties and their stories as the game progresses, not unlike the splintered storytelling of something like Yakuza Zero.

While Rook or Alette and the caravan continue their journey across the lands to establish themselves in a new settlement, Juno has traveled directly into the heart of the Darkness to try and bring a permanent end to it.

Each of these games clocks in at just around a dozen hours, so tackling the three of them together comes out to the length of a standard RPG, which really helps all of the games feel like a single, cohesive narrative.īanner Saga 3 opens with your primary characters splintered off as everyone attempts to save humanity through different methods in their final days. Thankfully, the time commitment in playing this trilogy is nowhere near as daunting as other video game trilogies – hello, The Witcher.
